During battle, one Djinni for each Adept exits recovery at the end of each turn following the related Summon. After spending enough time recovering, Djinn automatically set themselves. While recovering, Djinn cannot be traded between Adepts or changed to set or standby. Outside of battle, Djinn can be switched between standby and set modes.Īfter being used for a Summon, Djinn enter recovery mode. After the Summon is completed, the required Djinn will go into recovery mode. However, Standby Djinn will not enhance a character stats. Standby Djinn can then be used to perform Summons, some of most powerful attacks in game. Standby Īfter being unleashed in battle, Djinn enter standby mode. Official artwork depicting the setting of Djinn. Djinn are automatically set after spending a short time in recovery. Standby Djinni can be set during battle as well, although only one Djinni can be set at a time and it will take up that Adept's action for the turn. Outside of battle, the player can change set Djinn at will. Once set, a Djinni can be "unleashed" during battle to either damage the enemy, bolster that party's stats, or heal party members. Setting different combinations of Djinn will change the character's class, giving them access to new Psynergy. They now have different appearances, even between those of the same element.ĭjinn can be set to any Adept, modifying the Adept's statistics by an amount that is unique to each Djinni. They can repose on the top screen and wander around while On Standby, but disappear off the top screen when a summon is performed with them. The same Djinn return in Golden Sun: Dark Dawn, similar to their GBA appearances in how they are useable to perform summons and have to be collected throughout the world and the game. The Djinn interface in toki town Dark Dawn The Djinn system of gameplay was a highly discussed subject of various reviewers reviewing Golden Sun and The Lost Age. The player can get Djinn either by defeating them in battle, or by receiving them from various game events. While some Djinn are easily seen within towns and caves, others are hidden on the overworld map and can only be obtained in a random encounter. In Golden Sun and Golden Sun: The Lost Age Īs of Golden Sun: The Lost Age, there were 72 Djinn, 18 Djinn for each of the 4 elements: Venus (Earth), Mars (Fire), Jupiter (Wind), and Mercury (Water). 4 Class Changing and Exclusive Psynergy.1 In Golden Sun and Golden Sun: The Lost Age.
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